The planet of Uranus has been a constant terror in the competitive scene and has brought up many questions. One of which is what is the root of Uranus’ power? At this point, I think we have found the answer and the solution. Uranus is a world that was designed to be a combo-control playstyle deck. Yet, it’s aggressive tools wound up being too prevalent and abused by the planet’s excellent draw engine and consistency. It’s like fighting a turtle with a bazooka on it’s back. Therefore, two possible solutions present themselves. Remove the draw engine or remove the damage output. If the consistency and control tools were hit, Uranus would no longer be Uranus. Therefore, these nerfs are to bring Uranus’ power output down to where it should be.
#1. Gunwands. Both Gunwands are getting a named once per turn. This will prevent Uranus’ bounce options from being used to forward damage rather than as the intended control tool.
#2. Ultimate Incantation, Sunset Riders. This card is currently being used as an aggressive “deal 6 damage” spell, when it was never intended to be an aggro tool. This spell was always meant to be a recovery/control card. Therefore, it will be getting the condition “You may only cast this card during the opponent’s turn”. This will limit this card to only being used for it’s intended purpose. It has also gotten a cost reduction to compensate for the reduced function.
#3. Riproaring Rodeo. While technically a net 0, it’s a net 0 that the opponent has little chance to answer. Therefore, this card will be getting a cost increase of 2 Energy.
#4. Demon Cat, Ardra. While this card does fit Uranus’ intended style, it’s a bit too annoying to deal with at lower levels of play. Therefore, you will only be able to include 8 copies of this card in your deck instead of the previous 9.
I thank you for your kind understanding in regards to these adjustments. These cards will be added to the Reprint Collection 01 releasing on the 28th. Special thanks to Kenton Banyai, Devon Harman, Andrew Hoch, and Louise Vassay for the recent playtesting help to resolve this issue.