Q: Do I need to have and declare all the targets in an ability before I can play the ability (add it to the chase)?
A: Yes. You must declare and have legal targets for all targets in an ability before it is added to the chase and/or before any costs of the ability are paid.
Q: Do I need to fully pay the cost to play an ability (add it into the chase)?
A: Yes. All text before the “:” in an ability is the cost and condition. It must be fully paid and met before the ability can be added to the chase.
Q: I have full paid the cost and declared targets for my ability. What happens if it cannot fully resolve its effect?
A: Resolve as much as you are able to.
Q. Is the Stock part of the field?
A. No. Stock is not considered to be a field zone. Cards on the field may have cards in their Stock, however the stock itself is not part of the field.
Q. If a caster is in the stock of another card, may I rest it to produce aether?
A. No. Only cards that are on the field may be rest. The Stock is not part of the field.
Q. If I am controlling an opponent’s card with [Last Words] and the card is sent to the graveyard, what happens?
A. The card will be sent to your opponents graveyard and you will trigger the [Last Words] effect as you were the controller of the card at the time.
Q. If I resolve the first effect of Mental Recovery and I control a caster with the same name, traits, and subname as a caster that I own on the opponent’s field, what happens?
A. You will regain control of the card regardless.
Q: What is [Universal]?
A: Cards with [Universal] may be paid for using aether of any element, not just the card’s element. However, non elemental aether cannot be used exclusively. One aether of a element must still be used, but it may be any element.
Q: If an ability would trigger upon the corruption of an orb, would the orb go to hand before or after the ability resolves?
A: After.
Q: Am I allowed to change the order of my orb zone?
A: No. You are not allowed to change the order of cards in your orb zone or shuffle your orbs.
Q: What does it mean when a card says “you” or “your opponent”.
A: Those terms are referring to a player themself. For example, if a card says “you cannot be attacked”, that means that YOU cannot be attacked but your SERVANTS still may be attacked.
Q: What happens if the attacker gets switched to Reverse Position during the attack?
A: The attack stops and nothing else happens for the attack.
Q: What happens during an attack if the attacker or defender gets removed from the field?
A: The attack stops and nothing else happens for the attack.
Q: During the recovery phase, may I rest casters to produce Aether before I recover my cards?
A: No. The only priority sequence in the recovery phase is after your cards have been recovered.
Q: Does the first player draw a card on their first turn?
A: No.
Q: Can I play a separate caster card with the same name as another caster already in my caster zone?
A: Yes. However, the card you are attempting to play must have a different Subname and/or Traits. If the card you are trying to play has the same name, subname, and traits as a caster in your caster zone, you cannot play it.
Q: Can I play a separate caster with the same name as another caster already in my opponent’s caster zone?
A: Yes. Your opponent’s caster zone does not affect yours in that way.
Q: During my call phase, if I play a card face down as a caster, can I use a non-caster card?
A: Yes, any card may be played as a face down Level 1 caster of no element. You do not show your opponent the card.
Q: Can I have a Level 1 and Level 2 caster in my caster zone if they have the same name, subname, and traits?
A: No.
Q: Can I choose not to play a caster during my call phase?
A: Yes.
Q: If my opponent has a reversed servant. Can I still attack their other servants?
A: Yes. Reversed servants only prevent that player from being attacked, not their other servants.
Q: If I have a recovered servant during my battle phase, can I end my battle phase?
A: As long as you have a servant that can attack, it must attack before you end the phase.
Q: Is there a maximum handsize?
A: No.
Q: When two orbs are corrupted from [Double Corrupt], how do you deal with the order of adding them to the hand?
A: They are added to the hand at the same time. The owning player chooses the order to play them if both have [Break].
Q: If my opponent only has one orb, and I attack with a servant that has [Double Corrupt], do I win?
A: No.
Q:When my orb is corrupted, do I show it to my opponent?
A: No.
Q: Do I have to play the card with [Break] when it is added to my hand from Orbs?
A: No. [Break] is optional.
Q: May I have more than 7 Orbs in the Orb Zone?
A: Yes. There is no limit.
Q: What is a “battle”
A: Attacking or being attacked is a battle.
Q: If a card has no cost or a cost of X, what is the cost considered to be?
A: Cards with no cost are considered to have a cost of 0. Cards with a cost of X are considered to have a cost of 0 in any zone outside of the chase. While in the chase, cards with a cost of X have a cost equal to the amount of aether paid for them.
Q: If a card gains or becomes a new card type and does not lose its previous type, is it considered to be a card with both types?
A: Yes.
Q: May I
one of my Servants that is in Reverse?
A: Yes.
Q: What is a “Spell”
A: A Spell is another term for a card that is in the chase. Spell is a legacy term that we are working to phase out.
Q: If a card with an ability that activates “at the end of the turn” is put onto the field while other abilities that trigger “at the end of the turn” are resolving, does the new card’s ability resolve?
A: Yes
Q: What is an Automatic Ability?
A: An Automatic Ability is any ability that goes into the chase without the player choosing to put it into the chase.
Q: In a best 2 out of 3 match, the player who lost the previous game will choose who goes first in the next game. When does that player choose?
A: During set up, before the hands are drawn.
